Quests & Economy

Instant sales keep you moving; quests are the stronger progression path.

Quest board

Six giver personalities request concrete permanent-inventory catches. Requirements can involve species, group, rarity, color, quality, size or value.

Delivery boundary

A catch becomes deliverable only after the session ends. Delivery consumes the selected catches, grants the displayed coins and XP, and generates a replacement quest.

Coins

Coins buy locations, rods, bait, rotating boosts and permanent capacity. Direct sale value grows non-linearly with quality and size.

XP and level

XP comes from catches, quests, achievements and applicable boosts. Levels unlock options; earlier gear remains strategically useful.

Boost inventory

Store purchases enter a separate boost inventory. Activate them later through /boost; one boost runs at a time and another redeemed boost queues.

Achievements

Achievements are append-only, one-time milestones with explicit rewards. Their exact unlock time appears on the web profile.