Quests & Economy
Instant sales keep you moving; quests are the stronger progression path.
Quest board
Six giver personalities request concrete permanent-inventory catches. Requirements can involve species, group, rarity, color, quality, size or value.
Delivery boundary
A catch becomes deliverable only after the session ends. Delivery consumes the selected catches, grants the displayed coins and XP, and generates a replacement quest.
Coins
Coins buy locations, rods, bait, rotating boosts and permanent capacity. Direct sale value grows non-linearly with quality and size.
XP and level
XP comes from catches, quests, achievements and applicable boosts. Levels unlock options; earlier gear remains strategically useful.
Boost inventory
Store purchases enter a separate boost inventory. Activate them later through /boost; one boost runs at a time and another redeemed boost queues.
Achievements
Achievements are append-only, one-time milestones with explicit rewards. Their exact unlock time appears on the web profile.